To
say that globalisation is a hotly contested topic would be a gross
understatement. Nederveen Pieterse (2004, p.7) even suggests that “globalisation
is like a prism in which major disputes over the collective human condition are
now refracted…like a flag word, globalisation sparks conflict”. In this weeks’
blog I will explore one particular conflict; whether video games can be
considered a form of art.
For
all the conflict surrounding globalization, there is consensus that globalisation
is shaped by technological change. This is reflected in a boom in increased
information and communications technologies, leading to improved connectivity
on a global scale (Nederveen Pieterse, 2004).
This boom has led to a cultural phenomenon of social media participation
reflecting an ideology that suggests that everyone has a voice, and that voice
matters. This voice is central to the debate surrounding whether video games
are a form of art.
In
2010, well-known film critic Roger Ebert now famously stated that “video games can never be art”. In response, much of the internet gamer community rose
up in combined disgust against this arguably outdated and narrow-minded
viewpoint. To date, his blog post has attracted close to 5000 comments, many of
which speak out in protest of his view, citing various game titles that they
argue should challenge Ebert’s perception. Needless to say, the debate is still
ongoing, with articles being produced as recently as within the last month. Journalist
Laura Parker wrote an article posted August 2nd 2013 entitled ‘A journey to make video games into art’ discussing the artistic merit
present in 2012 game of the contender ‘Journey’.
![]() |
| The definition of irony? |
I was
rather amused to discover an advertisement for the newly released console
version of Diablo 3 posted to the header above Ebert’s blog (see image above). Of course this irony probably has more to say
about surveillance in the space of new media, but this is likely a topic for a
blog in and of itself.
![]() |
| Source: Whatculture.com |
As
for my opinion? Well, it should be apparent as I am a gaming enthusiast. Some
brilliantly artistic and story-driven games have been released in the last
couple of years including Journey
(mentioned above), Limbo, Bioshock Infinite, and The Last of Us. These examples indicate to me how far this medium has
come as an art form, and it is one that continues to grow. Academic articles
such as Petruitis’ (2012) ‘Video games as
objects of art’ demonstrate that research into this have progressed far
beyond simply anecdotal evidence and internet vitriol.
At
the end of the day, art is a subjective phenomenon and the debate will continue
to rage as to their artistic merit. I’m just happy the medium is progressing
and look forward to continued change and the opportunities that globalised
technology provide.
References
Ebert,
R 2010, ‘Video games can never be art’, retrieved 3 September 2013, <http://www.rogerebert.com/rogers-journal/video-games-can-never-be-art>.
Nederveen
Pieterse, J 2004, ‘Globalisation: consensus and controversies’, Globalisation and culture: global mélange, Rowan
and Littlefield, Lanham, pp. 7-21.
Parker,
L 2013, ‘A Journey to Make Video Games into Art’, retrieved 3 September 2013, <http://www.newyorker.com/online/blogs/elements/2013/08/a-journey-to-make-video-games-into-art.html>.
Petraitis,
P, 2012, Video games as object of art: revival of the play element in
contemporary artistic practice, Acta
Academiae Artium Vilnensis, Issue 67, pp. 103-114.


Hi Simon,
ReplyDeleteA interesting take on the video game genre.
You clearly have extensive knowledge in the area and used it to good effect here to construct a very well thought our debate on video games as a subculture. The now infamous Ebert incident is a good example of how the argument is constructed by both gamers and non gamers and you explained this very well, as well as stating your contention on the fact. Overall a very well structured and written piece, keep up the good work!