Few video game characters have been subject
to as much discussion and controversy as the Tomb Raider franchises Lara Croft. Some have hailed her as a feminist icon. Others critiqued her as a sexual object for males
to fantasize over. Hall (cited in
Raessen, 2005, p. 375) argues that a products reception and consumption are
“active, interpretive and social event(s)”.
Effectively Hall distinguishes between 3 ways in which a text can be
read. The dominant or preferred reading,
the negotiated reading and the oppositional reading. The two interpretations above are examples of
negotiated and oppositional readings of this particular franchise.
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| Source: Google Images |
Lara croft originally appeared in 1996 and
has starred in many games. Amusingly
enough in the early years of this franchise, the characters sexuality and
appearance were leveraged to great effect in the games marketing including
magazine covers and other images such as the ones embedded below. Clearly in the early years of this franchise,
the games creators had no qualms with playing up Lara’s sexiness and to be
fair, not many strong female lead characters existed in video games at the
time, contributing much to the success of the title. Interestingly as the characters assets became
more and more the focus, the games themselves started to suffer, with more
attention given to Lara’s polygon count than the actual gameplay of the title
itself. It is intriguing to me how
different readings of a title can actually influence future development. This is particularly relevant to this title.
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| Source : Google Images |
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| Source: Google Images |
References
Raessens, J 2005, ‘Computer games as participatory
media culture’, Handbook of Computer Game
Studies. MIT Press Cambridge. Mass, pp.373-388.



Hi Simon,
ReplyDeleteAs a former Tomb Raider player, your post was very interesting to read. It has a nice build-up where you start with the story of Lara Croft and the beginning of the Tomb Raider franchise and then move on to describe how the game was seen upon back in the 90’s and then move on to the reboot released in 2013. The visuals are a nice touch and are well-placed. Perhaps the last image with the ‘evolution’ of the character could have been placed earlier in the text. Furthermore there could have been more references to the weekly readings.
I couldn’t wait to comment on this week’s topic! Tomb Raider has always been a great game to play and this was an awesome article to read! Really good informative detail about the game and the history of the character. The pictures were also well chosen, as they helped prove your point. I agree that many take an oppositional reading of the character, and it’s not hard to see why. When I was younger, Tomb Raider was fun to play but certain parts of her character were hard to understand, with the overs sexualisation confusing at a young age and the idea of such a powerful confident woman a direct contrast over the mainstream stereotypes of boys and girls today’s youth are taught.
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